![]() ![]() The implicit scales all of our elemental damage, it adds a really large amount of flat cold damage to attacks, it has a decent cold resistance roll and it offers us void shots. Good old Voidfletcher is going to be our choice for this slot. This matters as the wrong bow base can gimp your finished product by a truly shocking amount. If you hit crit chance, attack speed or any other elemental damage roll along with an open suffix, it will be good enough to clear at the very least early yellows and cost you rather little.Īs we are a crit-based bow build, that also enjoys attack speed, we strongly prefer the Spine Bow base. Rog is the crafting NPC from Expedition and is amazing at making triple elemental weapons, landing a great item with RoG is often referred to as “RoGPoG” and feels great.įor league starting I would suggest you simply throw some Hatred Essences of decently high tier at a good bow base and hope to hit something. Getting values quite as high as the ones you see in the PoB could prove difficult, and might require a Fractured base, or a lucky Rog. The base of choice for this is going to be a Spine Bow, as it strikes a balance between Attack Speed and Crit Chance. An open suffix for crafting attack speed is nice and will make a world of difference. What we really want from this slot is a tri-ele bow with at least a tiny bit of additional crit on it. If you hit cold damage, bench is entirely open. Reforge speed until you hit attack speed and life. Bottom roll (10%) will work just fine, so get any pair you can. To make these yourself, purchase a pair of gloves with fractured spell suppression. Cold damage to attacks, preferably high tier.Any Tier of % chance to suppress spell damage.The recommendation here is going to be a pair of Slink Gloves. These boots are cheap to make and will help fill out our ailment avoidance. Whatever additional stats you get is pure bonus. Once you hit 48 int and life, with an open suffix, you’re done. The way to make these boots yourself, is to grab a base with Fractured Movement Speed, hit it with Shrieking Essence of Spite. Open suffix to craft “#% chance to avoid elemental ailments”.We are going to need roughly 40%, but slightly lower values can do. We want at least 70, but more is always better. We preferably want a roll of at least 40. ![]() This item needs to do a fair bit for us once we move into the final build with all of the unique items equipped, and the priority goes as follows: To permit intelligence to even roll on boots, it has to have an energy shield modifier of some kind. As the rest of our gear except the bow happens to be unique, the int modifier has to come from here. The reason for this is that we need intelligence from somewhere. Murder Boots Will be the primary rare base of choice here. The extra duration of chill effects is nice as well, but it should never really be relevant. A massive amount of flat cold damage to attacks, combined with 30% spell suppression and close to (or with a really good roll past) 3K evasion it is an amazing package. Hyrri's Ire Simply offers too much to be passed on here. Generally, I would advise leaving the helmet enchant in the waiting room until literally everything else is done and perfected, as it’s too expensive for what it offers, regardless of which option you choose. This will give you a large damage boost, but will also be expensive. The second best option is going to be a “30% increased Assasins’s Mark Curse Effect”. The best option is likely “Berserk has 40% reduced rage loss per second” allowing better uptime of the berserk buff, but this is rare, extremely expensive and not necessary. On top of that, it comes with quite decent resistances and an acceptable Evasion rating.Īs for helmet enchants there are a few options, none of which are important or stand out horribly. The damage modifiers on this helmet are simply unparalleled and you can treat it as simply being 130% of damage as extra. Heatshiver Is more or less the only choice here. These items strike a balance between power and cost-effectiveness. If you are encountering errors importing the build, please ensure you are using the Community Fork. We use the Path of Building Community Fork for all of our builds, which is highly recommended. As this build only features ONE rare item that has any resistances at all, they have been left on the item to make it clear that you will need them at roughly those levels. Elemental resistances are normally not included on gear, to prevent newer players from trying to get too exact copies of the rare items involved. Included in the Path of Building are levelling trees, gear choices, the final product and some notes. If you are a newer player and crafting scares you, please check out this guide from Velyna as it goes over a lot of very important things and might be helpful to you: Ascendancy, Bandits, and Pantheon Powers.
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